// ---------------------------------------------------------------------------
// 
//   Lily Engine alpha
// 
//   Copyright (c) 2010 Clifford Jolly
//     http://cliffjolly.com
//     cliff@cliffjolly.com
// 
// ---------------------------------------------------------------------------
// 
//   This program is free software; you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation; either version 2 of the License, or
//   (at your option) any later version.
//  
//   This program is distributed in the hope that it will be useful, but
//   WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
//   General Public License for more details.
// 
//   You should have received a copy of the GNU General Public License
//   along with this program; if not, write to the Free Software
//   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
//   USA
// -------------------------- END HEADER -------------------------------------

#pragma once

#include "entity.h"

/** @brief Special Entity for static scenery. */
class SceneryChunk : public Entity {
	
	public:
		
		/** @brief Constructor.
		 * @param world The world to put it into.
		 * */
		SceneryChunk(World *world);
		
		/** @brief XML load constructor.
		 * @param world The world to put it into.
		 * @param xml TiXmlElement to load from.
		 * */
		SceneryChunk(World *world, TiXmlElement *xml);
		
		virtual ~SceneryChunk(void);
		
		/** @brief Save to an XML element.
		 * @return A TiXmlElement* with all the Entity information.
		 * */
		TiXmlElement *toXml(void) const;
		
	private:
	
};
